Bookshelf
Coleman’s Lighthouse
The lighthouse and the tiny atoll upon which it stood were nestled firmly between the ticks of the clock; a bridge to time and places over which Merritt Harlow had no control.
He was huddled in the snow at Valley Forge not far from where George Washington stood.
He was standing next to Lincoln when the President was shot.
He was in the room when H.G. Wells said, “There are really four dimensions, three which we call the three planes of Space, and a fourth, Time. Scientific people know very well that Time is only a kind of Space.”
13 Gypsy Lane
With her matronly glasses, pleasant smile, and wisdom-gray hair, Beatrice Willough by looked to be the perfect Nanny.
But beneath her human shell, Nanny Willow was something else. She was
an evil, foul creature who filled the impressionable mind of the little girl who
lived in the house at 13 Gypsy Lane with horrifying tales of things inhabiting
the dark shadows of the attic and closets and under the beds.
Fetid things that could not be seen or heard.
Things with jagged talons.
Hungry things waiting to feed.
And the little girl believed every word.
Tarbuck and the Archer
In a world where the only thing sharper than the swords are the witty retorts, Tarbuck and the Archer follows two unlikely heroes through a fantastical journey filled with humor, mishaps, and magical mayhem. Ted the Yellow, an aspiring archer with not quite-deadly aim, and his half-brother Monroe Tarbuck, a self-proclaimed “finder” of lost things, are on a quest to bring honor (or at least some laughter) back to their family name.
As they venture through a land teeming with peculiar characters, from bumbling orcs to wily witches, Ted and Monroe quickly find that heroism comes with a healthy dose of slapstick, satire, and the occasional stray arrow. Perfect for fans of fantasy parody books, Tarbuck and the Archer blends action and adventure with laugh-out-loud moments that make this a must-read for those seeking fantasy books for humor lovers.
This funny fantasy for young adults and adults alike offers a comedic twist on classic fantasy tropes, making it the ideal read for anyone who loves action & adventure books with a side of hilarity.
Summoner's Innskeep
He was a master of deceit, a skilled practitioner of the complex illusion. His magic was strong, surpassed only by a voracious appetite for what was not his. He thought himself eternal – and the Party as insignificant mortals, nothing more than flotsam cast inconsiderately in his way. Yes, they had bested him once, but forces had effected his escape; forces, they had found, that demonstrated he was more than merely evil… He was the embodiment of Death itself.
Klaige and Sendraak knew he had to be stopped. They, and the remainder of the Party, would follow him across strange worlds, through measureless dimensions, risking their very lives – their very souls – to do what had to be done: Find him and put an end to his vile unholiness for now and forever! They would have to face him down once again – in his own domain; a place, some fifty fathoms beneath the surface, that held more than just an inkling of a tomb.
Premature victory, they were about to discover, was exactly that… Premature!
Thus continues the fantasy adventure
AIDEN’S CAULDRON TRILOGY
Under a Crooked Moon
Misty Ridge Lodge was a summer place nestled peacefully near a quiet forest. There were no water slide, no cable, no HD TV nor electronic distractions of any kind. In the 1960’s those things did not yet exist.
Misty Ridge was a place where families took their kids, stayed in small, rustic cabins out by the woods, and spent quiet evenings around cozy campfires.
Kenneth Hill was eight years old when his family purchased Misty Ridge from Lyman Whishy, and it wasn’t long before he discovered there was more to the forest than just trees. A whole lot more. And that Lyman Whishy wasn’t what he seemed at all.
Aiden’s Cauldron
An epic fantasy adventure filled with magic, mythical creatures, and a deadly quest for survival!
A kingdom in peril. A castle cursed by an ancient power. A group of unlikely heroes destined to change the course of history.
When Klaigge, a fierce paladin warrior, and his diverse band of adventurers awaken in a world they do not recognize, they find themselves bound to a prophecy they never sought. Trapped in Morgan’s Creek, a land overshadowed by the ominous Castle of Aiden’s Cauldron, they must uncover the secrets hidden within its shifting corridors, evade the deadly Guardian Statues, and outwit the treacherous Undead Druids who lurk in the darkness.
As the enigmatic Sendraak the Wise struggles to remember his past, and Maali the Caresmha Negotiator unearths her hidden powers, the group faces a terrifying truth: the only way out is through the Cauldron’s Trial—a test that no one has ever survived.
Will they conquer the dark magic that binds them to this realm, or will they become yet another forgotten legend lost within the castle walls?
In Dreams
Dreams are but doorways, some have said, slippery passageways into the limitless depths of our imaginations. They’re here, but upon waking, are gone. As if they never existed at all.
Twenty years after the death of his father, Mitch Collins has discovered that, when he falls asleep, his physical body is transported to a new and wonderful place. A place where nothing is predictable, and where words and actions produce results that can’t be undone.
A place he calls the dream field.
His father is there with him every night in that dream field, and he has begun to wonder if there is any way he can cross that nocturnal threshold… and never come back!
BlackFriar’s End
They had bested the Counterfeit Illusionist, sealing his fate forever in a tomb of his own making. Yet Aiden’s Cauldron had eluded them one more time, again slipping away — seemingly drawn by a power even greater than Inkletomb.
Sendrak, his soul caught in the struggle of a Cleric-Assassin, had chosen to pursue the ever-transient crucible… for his own unspoken reasons. For him, and for the others led by Klagge, now a magic-wielding Paladin, the answer to the mystery that was Aiden’s Cauldron lay in the Monastery where it had originally been forged.
But the Monastery had been fragmented as it was consumed by the very earth itself, and somehow drawn into the netherworld beneath the surface, where a foe waited impatiently for any unwary prey. And like the enclosed darkness of that entrapped Cloister, the Party was about to discover that some battles would have to be fought… from within.
The Quest’s end — their end — lay cloaked in that BlackFriar’s courtyard… buried deep underground.